Growing evidence shows a significant link between repetitive practice, content retention, and academic performance—which is why forward-thinking healthcare educators are looking for concrete ways to jumpstart learners’ comprehension, intuition, and long-term retention abilities. Designed to primarily educate and secondarily entertain, serious games and gamified learning environments place users in an environment where “play” leads to [...]
Just saw this awesome Association for Supervision and Curriculum Development ACSD.org article by Steven Isaacs entitled “The Difference Between Gamification And Game-Based Learning” today and thought it could help expand our nomenclature. Here’s a snippet but you should read the full article!
“Do you incorporate game-based learning into your curriculum? Gamification and game-based learning have become buzzwords in [...]