CliniSpace Offers Healthcare Training Applications & Engine Platform
Continuing my exploration into medical simulation technology platforms beyond high-fidelity manikin environments, today we take a look at Clinispace which provides both stand alone healthcare education training applications and a fully immersive game engine to build your own training programs. As a hosted application, accessed over the Internet, CliniSpace is a cost-effective and scalable addition to all simulator training. Check out this introductory video to Clinispace below:
The CliniSpace application offers the next generation of training environments for healthcare professionals – immersive, authentic, 3D virtual environments that replicate the familiar surroundings of daily work.Logging into these environments, learners encounter realistic scenarios and problems. They practice alone and in teams, learning to make decisions, to communicate effectively, and to recover safely from errors.As a hosted application, accessed over the Internet, CliniSpace is a cost-effective and scalable addition to all simulator training.
CliniSpace is a also platform for development of a wide range of immersive medical applications. Its modular design supports rapid design of spaces, reconfiguration of equipment and furniture, and reuse of its many characters (avatars). The virtual patients in CliniSpace are represented by detailed physiologic and 3D graphic models. The models exchange data with the instruments and devices using a modular approach that also supports addition of devices and tests as appropriate. Work with Clinispace to build custom applications for various organizations.
Recently Clinispace launched BattleCare, which was built with the goal of training in the basics of battlefield trauma triage. The target audience is the 18-24 year old medic who is familiar with interactive technology and expects to receive both fun and learning through the same device.
In BattleCare, the learner plays the role of Airman Collins, who is the medic on duty in Gardez near the Afghanistan border. In the episode shown, Airman Collins learns the basics of A-B-C in triage, that is, checking for Airway, Breathing and Circulation in a trauma patient. His mentor, Sergeant Rodriguez, allows Collins to make his own choices (Discovery Learning) but provides feedback on the choices (Guided Discovery). The episode begins with the arrival of the trauma case and ends with successful stabilization and helicopter evacuation of the patient. The rendering style, character positioning, and page layout is based on graphic novel conventions. Gesture-based interaction makes the learner feel like they are touching the patient. Exploration gives a sense of game play while the mentor’s guidance means the learner does not get lost.
Without a doubt you can see how powerful Clinispace is to teach and build learning programs for healthcare providers above say generic development systems such as SecondLife. While SecondLife may be a more affordable option, the time saved in learning how to develop and build your specific learning environments will probably end up costing more than utilizing an application like Clinispace. However, this is an estimation on my part — so I would love to hear from experienced users of either of these systems!
Lance Baily, BA, EMT-B, is the Founder & CEO of HealthySimulation.com, which he started while serving as the Director of the Nevada System of Higher Education’s Clinical Simulation Center of Las Vegas back in 2010. Lance is also the Founder and acting Advisor to the Board of SimGHOSTS.org, the world’s only non-profit organization dedicated to supporting professionals operating healthcare simulation technologies. His new co-edited Book: “Comprehensive Healthcare Simulation: Operations, Technology, and Innovative Practice” is available now. Lance’s background also includes serving as a Simulation Technology Specialist for the LA Community College District, EMS fire fighting, Hollywood movie production, rescue diving, and global travel. He lives with his wife Abigail in Las Vegas, Nevada.