USAF Warrior Medics Train Through Wide Area Virtual Environment System
The United States Air Force Air Education and Training Command at the Brooke Army Medical Center U.S. trains like no other, with a unique simulated environment system called the Wide Area Virtual Environment, or WAVE. Building environments that create blended learning, service members can simulate healthcare engagements “on the move” between multiple patient scenario surroundings, all while responding to threats in real time.
In the video below the Camp Bullis Medical Simulation Team develops #WarriorMedics by using the ‘WAVE’ to create a simulated battlefield scenario where medics first engage the enemy and then attend to the wounded. This method of instruction plays a vital role for their mission in global responsiveness.
About the WAVE
With development supported by the US Army Medical Research Acquisition Activity through the Virtual Medical Environments Laboratory (VME) at the Val G. Hemming Simulation Center, the WAVE represents a unique training platform for the U.S. Military.
Many computer based medical simulators focus on individual skills training. However, medical care is frequently rendered by teams. In addition, the conditions under which care is provided can be a crucial factor in training. For example, mass-casualty events can involve the management and triage of large numbers of victims under austere environments. Learning to care for the injured warfighter during combat requires realistic simulation of battlefield conditions. Current simulation systems do not adequately address team training requirements within lifelike environments. The Wide Area Virtual Environment initiative aims to develop an immersive virtual environment to address these needs.
Their initial prototype is based on a CAVE-like system. It uses three vertical screens to display the immersive environment. An observer standing in the enclosed space perceives the illusion of being immersed in a 3D environment. To accommodate larger teams, the adjacent walls in their implementation are angled at 135°. Stereoscopic images are displayed using a paired DLP projectors with polarized filters. Users wear lightweight polarized glasses to view the scene in stereo. To handle very complex scenes at interactive frame rates, they adopt a scalable hardware configuration. Each projector is driven by a PC with hardware accelerated graphics boards. Additional improvements in display resolution and rendering capability can be obtained by tiling the display to increase the number of rendering computers used.
Their system also accommodates a 5.1 channel sound system for acoustic presence. WAVE training session This approach differs from systems using computer monitors and head-mounted displays in that all members of the team are in physical proximity, yet are still able to interact within a virtual space. A scalable, network-based rendering approach permits highly complex scenes to be rendered in real-time with minimal temporal mismatch between displays. They have also developed a framework for 3D model development that simplifies the transfer of scenarios between the 3D modeling tool and the immersive environment. Work is currently underway to develop educational case content to be used in this environment.
Additional Research on WAVE
Those looking for research on the WAVE can read “The Wide Area Virtual Environment: A New Paradigm for Medical Team Training” by Alan Liu et al (2018) on Springer. The abstract says the article covers how “The Wide Area Virtual Environment (WAVE) is an 8,000 sq. ft. facility designed to provide an immersive virtual environment for medical team training. It combines computer generated 3D stereoscopic images, standardized patients, human patient simulators and theatrical effects to render training scenarios with an unprecedented level of realism. The WAVE represents a novel application of human-computer interaction. It forms the basis for a synergistic amalgamation of live, virtual, and constructive simulation for medical instruction. In this paper, we discuss the design, construction, and use of the WAVE.”
Leveraging emerging technology to train & educate #Airmen is a big part of ensuring #readiness to deliver 21st Century #Airpower! Check out how Joint Base San Antonio-Camp Bullis Medical Simulation Team develops 59th Medical Wing #WarriorMedics using a ‘WAVE’ to create more realistic battlefield scenarios!
Lance Baily, BA, EMT-B, is the Founder & CEO of HealthySimulation.com, which he started while serving as the Director of the Nevada System of Higher Education’s Clinical Simulation Center of Las Vegas back in 2010. Lance is also the Founder and current Chairman of the Board of SimGHOSTS.org, the world’s only non-profit organization dedicated to supporting professionals operating healthcare simulation technologies. His new co-edited Book: “Comprehensive Healthcare Simulation: Operations, Technology, and Innovative Practice” is available now. Lance’s background includes serving as a Simulation Technology Specialist for the LA Community College District, EMS fire fighting, Hollywood movie production, rescue diving, and global travel. He lives with his wife Abigail in Las Vegas, Nevada.