April 15, 2013By Lance Baily

Adding Background Noise to Medical Simulations

Interested in quickly increasing simulation lab fidelity? Let’s consider that while all five senses can be stimulated to mimic clinical scenarios, audio-based queues closely follow visual queues when creating realistic simulated environments. Have you ever watched a movie with the sound delayed by just a few seconds? The whole experience of the visuals feels ‘off’. Likewise, we know that a trauma patient screaming at the beginning of the scenario who suddenly stops may provide a direct queue to learners that something, positive or negative, has changed.



But why stop just with the patient voice? By providing more artificial background noise to our environment, we can increase the ‘feeling’ of entering the ED or being on a screaming ambulance.  The closer our simulations match the real world, the better our learners will be able to deal with the additional stressors they will be facing. In the most basic terms, adding distracting or ‘feeling-based’ background noise can help learners better “practice how we play”.

Luckily, adding such ‘background noise’ to your simulations can be very easy to do! The quickest way to get started is to download some background noise of the scene you are interested in created. There are numerous places to get free sound files. Fritz Sticht from Behling Simulation Center recently shared some ED Background Noise to us. Karen Clenney recommends searching through http://www.freesound.org/ to download no-cost audio files. Of course, if you have access to a real clinical space you can always record your own with the right equipment.


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Finding the right file may take a little bit of searching depending on your specific needs but consider these points:

  • Consider that the audio file will be looped (repeated endlessly).
  • Use an audio file that is as long as possible so that when the file does ‘loop’ learners won’t notice the repetition. (Suggest minimum is 5 minutes).
  • Play the entire file and make sure that the background noise remains ‘unnoticeable’. What I mean by that is that there should not be people talking directly into the microphone that will be easily identifiable on loop.
  • Find an audio file that closely matches your scenario. Playing something clinical is great, but sounds don’t match the scenario (like ambulance sirens in the OR) you will throw learners off.
To play these files, hook them up to the audio control system of your lab and play them on loop. Loop is usually a button on the audio program that enables endless loop.  You may also just load up the file in the file queue and play it a specific number of times. Make sure the sounds are audible but not competing with the learners for debriefing purposes ie if you are having trouble hearing your simulation learners speak then the background noise should come down.
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Experiment with adding background noise to your clinical simulations and tell us how it improves your learning labs!

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